﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SpaceMan.Entities
{
    class C_GenericEnemy : I_Enemy
    {
        public C_GenericEnemy()
        {
        }

        public override void Initialize(Vector2 Position)
        {
            base.Position = Position;
        }

        public override void Update()
        {

        }
    }
}
